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FORCE MULTIPLIER STUDIOS

Building Universes Worthy of Devotion

CURRENT PROJECT

KARNIVUS: ROOFTOP RUMBLE is what happens when veterans of top shooters come together to make their dream Fortnite experience for the fans. It’s a killer battleground with a new environmental combat mechanic to master, Quantec. No teams, no mercy, all survival. And every 20 Knockout Coins earns you a shot at the Tournament of Champions.

WHO WE ARE

Force Multiplier is a new narrative-driven studio focused on crafting blockbuster franchises for the global market. We are building a dream roster from the highest creative and design levels of major game studios such as Activision Blizzard, Sony and Respawn.

WHAT'S IN OUR NAME

In military science, a force multiplier is a factor that empowers a team to accomplish far greater feats than without it. As veterans of blockbuster franchises in all mediums, our combined narrative focus, ambition, experience, and dedication is our force multiplier and exponentially enhances everything we do.

WHAT WE DO

We use proven methods, drawn from our learnings working in the biggest IP, to create universes worthy of devotion. Whether expanding a beloved universe, or creating our own, our focus is on engaging players with iconic characters and epic stories. We build immersive interactive experiences.

OUR PHILOSOPHY

We are approaching the game marketplace as an entertainment company that strategically leads with interactive. We see the value of franchises in linear media. We invest deeply in narrative from the outset. We designate world-building as our first priority.

OUR CULTURE

Guided by principles of empathy, inclusion, collaboration, and innovation, we are not afraid to take creative risks because we always support each other. We attract the best, because we treat our colleagues with respect. And that means the flexibility of remote work.

ACCOLADES

In addition to generating over $3b in sales, our team members have garnered over 50 nominations and awards, including Golden Joysticks, Baftas, Dice, Emmys, and multiple Game of the Year wins.

VETERAN LEADERSHIP

Jeremy Breslau

Jeremy Breslau

Co-Founder, CEO

Brent Friedman

Brent Friedman

Co-Founder, Chief Creative Officer

Charnjit Bansi

Charnjit Bansi

Co-Founder, Head of Design

MORE TO COME

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    Jeremy Breslau

    Co-Founder, CEO

    As a writer-director, Jeremy has over two decades of experience in features and AAA games and has written large scale action and fantasy thrillers for major game and film studios including Sony, Warner Bros, and Activision-Blizzard.

    In 2017, fresh off his multiple Game of the Year nominations and wins for his role as Lead Writer on the critical and commercial hit TALES FROM THE BORDERLANDS, Activision Blizzard tapped Jeremy to write CALL OF DUTY: WWII. In addition to receiving widespread critical acclaim, it soared to $500mm in its first three days of release, became the best selling game worldwide that year, had the most completed campaign in CoD history, and was the 8th highest selling game of the decade. It was also nominated for a Dice Award for Best Action Game of the Year.

    Following the success of CoD: WWII, Activision Blizzard and Sledgehammer Games promoted Jeremy to Narrative Director, and he created the characters and story for CALL OF DUTY: BLACK OPS: COLD WAR, which set a new record for the highest first-day digital sales in the history of the franchise, and became the best-selling game of 2020 in the US.

    Jeremy then partnered with Redruth Pictures (Godzilla: King of the Monsters, Godzilla vs. Kong) and Infinite Entertainment to write and direct a sci-fi epic — the first in a planned trilogy — based on his original pitch. He also took on the role of Narrative Director at Sony Interactive Entertainment where he led the creative development of multiple AAA blockbuster Sony franchises.

    Jeremy co-founded Force Multiplier with his frequent collaborator, Brent, given their shared passion for narrative excellence in games powered by epic character-driven storytelling and top tier world building.

    Brent Friedman

    Co-Founder, Chief Creative Officer

    As a Creator, Writer and Producer, Brent has more than 30 years of experience in entertainment across all platforms. In the early 2000’s, Brent was a transmedia pioneer and has since become an expert in world-building for multiple franchises including Star Wars, League of Legends, Walking Dead, and Batman.

    In traditional media, Brent has worked with nearly all the major U.S. studios and networks with a passionate focus on science fiction and fantasy, including projects such as “Star Trek: Enterprise,” “The Twilight Zone,” “Star Wars Rebels,” the Emmy-winning series “Star Wars: The Clone Wars,” and the cult NBC series, Dark Skies,” which he co-created and for which he was showrunner.

    In games, Brent has worked across console, PC, social & mobile as a Narrative Designer and Writer for some of the top companies in the business such as Electronic Arts, Zynga, Telltale, 343 Industries, Capcom and Activision Blizzard. He has compiled credits on such games as “Command & Conquer 3: Tiberium Wars,” “Empires & Allies,” ”Halo 4,” “Tales from the Borderlands,” “Resident Evil 2 Remake”, ”Call of Duty Black Ops: Cold War,” “Call of Duty Vanguard,” and the upcoming mobile RPG, “Avatar: The Last Airbender — Generations.” He has received multiple accolades for his work in games and traditional media including Game of the Year, The Golden Joystick, and Emmy awards.

    As an entrepreneur, Brent founded Electric Farm Entertainment where he created and produced four award-winning multi-platform web series including the award-winning “Valemont” for MTV. Brent is also a co-founder of Artifact Technologies, a Seattle-based mobile development lab responsible for the award-winning location-based mobile game, “BattleKasters.”

    He co-founded Force Multiplier with his longtime colleague, Jeremy, as they share a passion for crafting universes worthy of devotion in interactive and beyond.

    Charnjit Bansi

    Co-Founder, Head of Design

    Charnjit is a veteran creative with over 20 years in the video games industry developing on the original Playstation to the current generation of consoles at some of the world's most prestigious studios. He began his gaming career at Codemasters before joining Electronic Arts and then moving on to Bizarre Creations where he was the Game Director for the critically acclaimed Blur. Charnjit spent over 10 years at Activision working at every one of their major studios from Neversoft Entertainment to Sledgehammer Games where he worked as Development Director alongside Jeremy on the record-breaking blockbuster Call of Duty WWII. He then went on to become a product leader at Mythical Games and more recently the Vice President of Games at Polygon Studios and Executive Producer at Yuga Labs. His remarkable contributions to the industry are underscored by the sales figures of his titles, which have collectively sold over 150 million units and generated over $3 billion in revenue.